Marking 20 years since the legendary game first launched in North America, providing players everywhere the means to become a rock star. Not in reality, though you'd be hard-pressed telling that anyone who has nailed the epic four-minute guitar solo before an enthusiastic living-room audience.
Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues moving along the screen in time with the music. Each riff corresponded to specific notes, creating the sensation of an authentic performance.
Harmonix had already experimented with rhythm games before partnering with RedOctane, which was purchased by Activision in 2006. Together, they established the foundations for an unlikely massively profitable series which made a significant impact for many of the artists featured, introducing decades-old bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles of licensing the songs – even though the first two games primarily featured rerecorded tracks.
“We reproduced every song since the cost prohibitive,” he says. “Even with the publishing rights alone, it proved nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and our team was pretty convinced it would fail. But once Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”
He continues: “One of the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their children to the music they loved. It became a multigenerational phenomenon.”
Timeless Music Finds a New Audience
Northern Irish group one featured act had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game revived classic rock back into vogue: “The game provided a bigger, new demographic. Generally this had been seen as outdated material, however once it got included in the game and teenagers were finding it, suddenly it was cool. This validated it, eliminating the ‘dad rock’ tag. It gave all our music renewed popularity.”
In 2008, the band's debut album was still not available in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on US tour supporting AC/DC. “The roadies were playing Never Too Late during travel, and some of them recognized us thanks to the game,” he notes.
Major Band Titles Enduring Impact
Rock’s heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the group greater revenue compared to their studio albums. It sold more than half a million units upon release, while sales of their songs saw an increase of up to 40% during an era as the industry was already collapsing.
Guitar Hero continues to inspire quick-handed dedication among its fans. Recently, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. This track is challenging even in expert mode, not to mention performed at increased tempo while hitting a single one of the thousands of cues. The streamer claimed requiring nine months to accomplish.
“The game is a fun, imaginary experience. Just as with other games, it doesn't imply you ought to pick up actual weapons and enlist,” notes musician the artist.
The band had already completed a successful tour when their hit appeared in the third game, yet he explains it turned them into widely recognized. “I recall the record label informing us that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we performed right ahead of top acts at the event.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it risked eclipsing everything else the band has done. Recently, the track featured in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “Should you just listen to a single track, it’s totally cool – each person has their own path in music and I’m glad we played a role in fans' experiences”.
Enduring Impact of a Iconic Controller
Top-tier marketing, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” he confirms. “The excitement of performing as a music icon on the stage. From day one, the creators believed humans have a natural human desire to make music, and they wanted to use technology to allow people to do it”.
The majority installments came out over a mere five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, including a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, aside from a brief comeback several years later.
Titles like the fan project and newer releases have kept the community active, and there’s set to be something from the original publisher in development. A new studio has begun production on its debut rhythm-based title. The initial creators are both involved as special advisers. Is the world prepared to welcome another game following the classic?
“We thought such titles might become similar to sports games where you can update every year,” he remarks. “With abundant new music that it could be evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”